[Author]
Author = func_door
[Description]
Description = Before we make our move on Rashkovsky, we need to do some wet work for our pilot. He doesn't want any cash for the heist, he instead wants us to take out two of his old partners who are plotting to deliver evidence that prove some nasty stuff about him. Take out his partners, collect their evidence, place them in a car and then destroy them for good!
[Objectives]
Objectivescount = 13

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.7794
Objectives[0]positionY = 179.25
Objectives[0]positionZ = 71.38258
Objectives[0]Heading = 125
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 251.4246
Objectives[0]mission_Vehicles[0]positionY = -350.7483
Objectives[0]mission_Vehicles[0]positionZ = 43.85583
Objectives[0]mission_Vehicles[0]Heading = 69.92385
Objectives[0]mission_Vehicles[0]Name = Sentinel Classic
Objectives[0]mission_Vehicles[0]Model = sentinel3
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 240.8326
Objectives[0]mission_Vehicles[1]positionY = -347.3173
Objectives[0]mission_Vehicles[1]positionZ = 43.59381
Objectives[0]mission_Vehicles[1]Heading = 73.90231
Objectives[0]mission_Vehicles[1]Name = Bati 801
Objectives[0]mission_Vehicles[1]Model = bati
Objectives[0]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 15
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -825.835
Objectives[0]mission_Pickup_Props[0]positionY = 179.2128
Objectives[0]mission_Pickup_Props[0]positionZ = 70.87527
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -165
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[1]Value = 12
Objectives[0]mission_Pickup_Props[1]positionX = -825.5034
Objectives[0]mission_Pickup_Props[1]positionY = 179.2705
Objectives[0]mission_Pickup_Props[1]positionZ = 70.8947
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -120
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 144
Objectives[0]mission_Pickup_Props[2]positionX = -825.7935
Objectives[0]mission_Pickup_Props[2]positionY = 179.005
Objectives[0]mission_Pickup_Props[2]positionZ = 70.85337
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -120
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = -1466.926
Objectives[0]mission_Pickup_Props[3]positionY = 35.78129
Objectives[0]mission_Pickup_Props[3]positionZ = 54.04986
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 14.99997
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[4]Value = 300
Objectives[0]mission_Pickup_Props[4]positionX = -1468.033
Objectives[0]mission_Pickup_Props[4]positionY = 35.64273
Objectives[0]mission_Pickup_Props[4]positionZ = 54.04986
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -34.99996
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[5]Value = 144
Objectives[0]mission_Pickup_Props[5]positionX = -1470.506
Objectives[0]mission_Pickup_Props[5]positionY = 40.9671
Objectives[0]mission_Pickup_Props[5]positionZ = 53.52889
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -34.99996
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 7
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[3] = 8
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[4] = 8
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[5] = 8
Objectives[0]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[6] = 8
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[6]Value = 32
Objectives[0]mission_Pickup_Props[6]positionX = -1470.627
Objectives[0]mission_Pickup_Props[6]positionY = 41.38815
Objectives[0]mission_Pickup_Props[6]positionZ = 53.52725
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 14.99997
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective_Count = 11
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[3] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[4] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[5] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[6] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[7] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[8] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[9] = 8
Objectives[0]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[10] = 8
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[7]Value = 120
Objectives[0]mission_Pickup_Props[7]positionX = -1470.022
Objectives[0]mission_Pickup_Props[7]positionY = 41.02979
Objectives[0]mission_Pickup_Props[7]positionZ = 53.52774
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 74.99992
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 9
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[3] = 8
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[4] = 8
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[5] = 8
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[6] = 8
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[7] = 8
Objectives[0]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[8] = 8
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_AMMO_SNIPER
Objectives[0]mission_Pickup_Props[8]Value = 12
Objectives[0]mission_Pickup_Props[8]positionX = -1471.255
Objectives[0]mission_Pickup_Props[8]positionY = 40.8917
Objectives[0]mission_Pickup_Props[8]positionZ = 53.52348
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 130
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective_Count = 12
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[3] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[4] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[5] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[6] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[7] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[8] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[9] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[10] = 8
Objectives[0]mission_Pickup_Props[8]Needed_For_Pickup_Prop_Objective[11] = 8
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[9]Value = 5
Objectives[0]mission_Pickup_Props[9]positionX = -1470.164
Objectives[0]mission_Pickup_Props[9]positionY = 42.19368
Objectives[0]mission_Pickup_Props[9]positionZ = 53.51715
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 174.9999
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective_Count = 13
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[3] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[4] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[5] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[6] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[7] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[8] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[9] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[10] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[11] = 8
Objectives[0]mission_Pickup_Props[9]Needed_For_Pickup_Prop_Objective[12] = 8
Objectives[0]mission_Pickup_Props[10]Model = prop_luggage_07a
Objectives[0]mission_Pickup_Props[10]Value = 1
Objectives[0]mission_Pickup_Props[10]positionX = -1471.235
Objectives[0]mission_Pickup_Props[10]positionY = 42.13683
Objectives[0]mission_Pickup_Props[10]positionZ = 53.52143
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 120
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[10]Needed_For_Pickup_Prop_Objective[3] = 8
Objectives[0]mission_Pickup_Props[11]Model = prop_luggage_08a
Objectives[0]mission_Pickup_Props[11]Value = 1
Objectives[0]mission_Pickup_Props[11]positionX = -1472.069
Objectives[0]mission_Pickup_Props[11]positionY = 41.53086
Objectives[0]mission_Pickup_Props[11]positionZ = 53.50019
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 70.00004
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective_Count = 9
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[3] = 8
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[4] = 8
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[5] = 8
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[6] = 8
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[7] = 8
Objectives[0]mission_Pickup_Props[11]Needed_For_Pickup_Prop_Objective[8] = 8
Objectives[0]mission_Pickup_Props[12]Model = prop_cs_heist_bag_02
Objectives[0]mission_Pickup_Props[12]Value = 1
Objectives[0]mission_Pickup_Props[12]positionX = -1472.441
Objectives[0]mission_Pickup_Props[12]positionY = 40.62328
Objectives[0]mission_Pickup_Props[12]positionZ = 53.49517
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 110
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective_Count = 9
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[3] = 8
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[4] = 8
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[5] = 8
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[6] = 8
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[7] = 8
Objectives[0]mission_Pickup_Props[12]Needed_For_Pickup_Prop_Objective[8] = 8
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_WEAPON_COMBATPDW
Objectives[0]mission_Pickup_Props[13]Value = 60
Objectives[0]mission_Pickup_Props[13]positionX = -1469.296
Objectives[0]mission_Pickup_Props[13]positionY = 41.76087
Objectives[0]mission_Pickup_Props[13]positionZ = 53.49623
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = -40.00006
Objectives[0]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[0]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]mission_Pickup_Props[13]Needed_For_Pickup_Prop_Objective[2] = 8
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[14]Value = 3
Objectives[0]mission_Pickup_Props[14]positionX = -1469.613
Objectives[0]mission_Pickup_Props[14]positionY = 41.63885
Objectives[0]mission_Pickup_Props[14]positionZ = 53.50747
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = -40.00006
Objectives[0]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[0]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[0] = 8
Objectives[0]mission_Pickup_Props[14]Needed_For_Pickup_Prop_Objective[1] = 8
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = The first target is over at City Hall, head over there and wait for him.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = 228.3609
Objectives[1]positionY = -296.5797
Objectives[1]positionZ = 48.65066
Objectives[1]Heading = 225
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in position.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = 248.1434
Objectives[2]positionY = -339.1709
Objectives[2]positionZ = 62.9046
Objectives[2]Heading = 435
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1.5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 1
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 131.179
Objectives[2]mission_Actors[0]positionY = -567.6276
Objectives[2]mission_Actors[0]positionZ = 43.74889
Objectives[2]mission_Actors[0]Heading = 74.99998
Objectives[2]mission_Actors[0]String_Name = a_m_y_epsilon_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[2]mission_Actors[0]AlwaysFight = False
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Unarmed
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 99
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]Task_List_Count = 5
Objectives[2]mission_Actors[0]Task_Repeat = False
Objectives[2]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[0]Task_List[0]PositionX = 123.7468
Objectives[2]mission_Actors[0]Task_List[0]PositionY = -566.5043
Objectives[2]mission_Actors[0]Task_List[0]PositionZ = 42.98492
Objectives[2]mission_Actors[0]Task_List[0]Speed = 1
Objectives[2]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[2]mission_Actors[0]Task_List[1]PositionX = 130.504
Objectives[2]mission_Actors[0]Task_List[1]PositionY = -566.1448
Objectives[2]mission_Actors[0]Task_List[1]PositionZ = 43.21849
Objectives[2]mission_Actors[0]Task_List[1]Block = True
Objectives[2]mission_Actors[0]Task_List[2]Type = Drive
Objectives[2]mission_Actors[0]Task_List[2]PositionX = 235.6873
Objectives[2]mission_Actors[0]Task_List[2]PositionY = -370.3536
Objectives[2]mission_Actors[0]Task_List[2]PositionZ = 43.71611
Objectives[2]mission_Actors[0]Task_List[2]Speed = 10
Objectives[2]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[2]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[2]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[0]Task_List[2]Reverse = False
Objectives[2]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[2]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[2]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[2]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[2]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[2]mission_Actors[0]Task_List[3]DestinationX = 235.9121
Objectives[2]mission_Actors[0]Task_List[3]DestinationY = -388.9264
Objectives[2]mission_Actors[0]Task_List[3]DestinationZ = 45.80489
Objectives[2]mission_Actors[0]Task_List[3]Rotation = 185
Objectives[2]mission_Actors[0]Task_List[3]Speed = 1
Objectives[2]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[2]mission_Actors[0]Task_List[4]Type = UseMoblePhone
Objectives[2]mission_Actors[0]Task_List[4]PositionX = 236.9257
Objectives[2]mission_Actors[0]Task_List[4]PositionY = -389.2513
Objectives[2]mission_Actors[0]Task_List[4]PositionZ = 45.80486
Objectives[2]mission_Actors[0]Task_List[4]time = 60
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = 122.1012
Objectives[2]mission_Vehicles[0]positionY = -566.0872
Objectives[2]mission_Vehicles[0]positionZ = 42.76284
Objectives[2]mission_Vehicles[0]Heading = 349.9379
Objectives[2]mission_Vehicles[0]Name = Sultan
Objectives[2]mission_Vehicles[0]Model = sultan
Objectives[2]mission_Vehicles[0]PrimaryColor = Orange
Objectives[2]mission_Vehicles[0]SecondaryColor = Orange
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[2]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 2
Objectives[2]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[2]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = -824.439
Objectives[3]positionY = 180.4546
Objectives[3]positionZ = 70.56288
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = 4
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = False
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Wait for the target to arrive and take him out. He is driving an Orange Sultan.
Objectives[4]Text2 = Collect the Evidence!
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 245.2571
Objectives[4]positionY = -334.8806
Objectives[4]positionZ = 62.9046
Objectives[4]KillAll1 = False
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = False
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = True
Objectives[4]Droped_Pickup_Model = prop_ld_case_01
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = 224.8556
Objectives[5]positionY = -363.6895
Objectives[5]positionZ = 43.15388
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = 4
Objectives[5]MissionSettings_SetWantedLevelNow = 3
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = False
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = One down, one to go! Lester has stashed some helpful equipment for the 2nd target, collect them.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = -1466.235
Objectives[6]positionY = 40.40311
Objectives[6]positionZ = 52.90416
Objectives[6]Heading = 1070
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 50
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = True
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 1
Objectives[6]mission_Vehicles[0]positionX = -1795.624
Objectives[6]mission_Vehicles[0]positionY = 397.2556
Objectives[6]mission_Vehicles[0]positionZ = 112.1293
Objectives[6]mission_Vehicles[0]Heading = 104.9991
Objectives[6]mission_Vehicles[0]Name = Tempesta
Objectives[6]mission_Vehicles[0]Model = tempesta
Objectives[6]mission_Vehicles[0]PrimaryColor = MetallicBlazeRed
Objectives[6]mission_Vehicles[0]SecondaryColor = MetallicBlazeRed
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[6]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 10
Objectives[6]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[6]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 11
Objectives[6]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[6]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 12
Objectives[6]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -1448.646
Objectives[7]positionY = 43.66993
Objectives[7]positionZ = 51.55562
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = 0
Objectives[7]MissionSettings_SetWantedLevelNow = 0
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = False
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Collect the Stashed Equipment.
Objectives[8]CollectPickupsAddBlips = True
Objectives[8]FaildText = 
Objectives[8]Type = Collect_Pickup
Objectives[8]positionX = -1469.494
Objectives[8]positionY = 40.55728
Objectives[8]positionZ = 53.0177
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Kill the last target however you can. He will run away if you're spotted by his security team!
Objectives[9]Text2 = Collect the Evidence.
Objectives[9]Type = Kill_Actors
Objectives[9]positionX = -1806.107
Objectives[9]positionY = 425.975
Objectives[9]positionZ = 131.3073
Objectives[9]KillAll1 = False
Objectives[9]KillAll2 = False
Objectives[9]Kill_Actors_Add_Blips = True
Objectives[9]Kill_Actors_Add_Markers = False
Objectives[9]DropPickups = True
Objectives[9]Droped_Pickup_Model = prop_ld_case_01
Objectives[9]mission_ActorsCount = 12
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = -1805.315
Objectives[9]mission_Actors[0]positionY = 425.905
Objectives[9]mission_Actors[0]positionZ = 132.3073
Objectives[9]mission_Actors[0]Heading = 163.4455
Objectives[9]mission_Actors[0]String_Name = a_f_y_beach_02
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[9]mission_Actors[0]AlwaysFight = False
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = 966099553
Objectives[9]mission_Actors[0]Variation = Default
Objectives[9]mission_Actors[0]Task = 3
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = -1806.314
Objectives[9]mission_Actors[1]positionY = 426.0215
Objectives[9]mission_Actors[1]positionZ = 132.3073
Objectives[9]mission_Actors[1]Heading = 179.9999
Objectives[9]mission_Actors[1]String_Name = g_m_y_korlieut_01
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1/Pickup
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 200
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[9]mission_Actors[1]AlwaysFight = False
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Unarmed
Objectives[9]mission_Actors[1]Variation = Default
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = -1809.298
Objectives[9]mission_Actors[2]positionY = 426.2274
Objectives[9]mission_Actors[2]positionZ = 132.3073
Objectives[9]mission_Actors[2]Heading = 84.99986
Objectives[9]mission_Actors[2]String_Name = g_m_y_korean_01
Objectives[9]mission_Actors[2]Relationship_Group = Enemy1
Objectives[9]mission_Actors[2]AddBlip = True
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 200
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = SMG
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 1
Objectives[9]mission_Actors[2]Task_Guard_Range = 2
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = -1798.541
Objectives[9]mission_Actors[3]positionY = 425.4124
Objectives[9]mission_Actors[3]positionZ = 132.3073
Objectives[9]mission_Actors[3]Heading = 185
Objectives[9]mission_Actors[3]String_Name = g_m_y_korean_02
Objectives[9]mission_Actors[3]Relationship_Group = Enemy1
Objectives[9]mission_Actors[3]AddBlip = True
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 200
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = SMG
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 1
Objectives[9]mission_Actors[3]Task_Guard_Range = 2
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Actors[4]Survive_Number = 0
Objectives[9]mission_Actors[4]Failed_Text = 
Objectives[9]mission_Actors[4]Remove_After = 0
Objectives[9]mission_Actors[4]positionX = -1800.724
Objectives[9]mission_Actors[4]positionY = 417.4181
Objectives[9]mission_Actors[4]positionZ = 128.3076
Objectives[9]mission_Actors[4]Heading = 185
Objectives[9]mission_Actors[4]String_Name = g_m_y_korean_01
Objectives[9]mission_Actors[4]Relationship_Group = Enemy1
Objectives[9]mission_Actors[4]AddBlip = True
Objectives[9]mission_Actors[4]ShowCone = False
Objectives[9]mission_Actors[4]Invincible = False
Objectives[9]mission_Actors[4]SetHealth = 200
Objectives[9]mission_Actors[4]DieFromHeadShot = True
Objectives[9]mission_Actors[4]CanExitVehicle = True
Objectives[9]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[4]AlwaysFight = True
Objectives[9]mission_Actors[4]Seeing_Range = 30
Objectives[9]mission_Actors[4]Hearing_Range = 30
Objectives[9]mission_Actors[4]CombatMovement = Offensive
Objectives[9]mission_Actors[4]weapon = SMG
Objectives[9]mission_Actors[4]Variation = Random
Objectives[9]mission_Actors[4]Task = 1
Objectives[9]mission_Actors[4]Task_Guard_Range = 2
Objectives[9]mission_Actors[4]Task_Stay_In_Range = True
Objectives[9]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[4]Task_Scenario = NONE
Objectives[9]mission_Actors[5]Survive_Number = 0
Objectives[9]mission_Actors[5]Failed_Text = 
Objectives[9]mission_Actors[5]Remove_After = 0
Objectives[9]mission_Actors[5]positionX = -1813.855
Objectives[9]mission_Actors[5]positionY = 421.792
Objectives[9]mission_Actors[5]positionZ = 128.3076
Objectives[9]mission_Actors[5]Heading = 84.99995
Objectives[9]mission_Actors[5]String_Name = g_m_y_korean_01
Objectives[9]mission_Actors[5]Relationship_Group = Enemy1
Objectives[9]mission_Actors[5]AddBlip = True
Objectives[9]mission_Actors[5]ShowCone = False
Objectives[9]mission_Actors[5]Invincible = False
Objectives[9]mission_Actors[5]SetHealth = 200
Objectives[9]mission_Actors[5]DieFromHeadShot = True
Objectives[9]mission_Actors[5]CanExitVehicle = True
Objectives[9]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[5]AlwaysFight = True
Objectives[9]mission_Actors[5]Seeing_Range = 30
Objectives[9]mission_Actors[5]Hearing_Range = 30
Objectives[9]mission_Actors[5]CombatMovement = Offensive
Objectives[9]mission_Actors[5]weapon = SMG
Objectives[9]mission_Actors[5]Variation = Random
Objectives[9]mission_Actors[5]Task = 1
Objectives[9]mission_Actors[5]Task_Guard_Range = 2
Objectives[9]mission_Actors[5]Task_Stay_In_Range = True
Objectives[9]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[5]Task_Scenario = NONE
Objectives[9]mission_Actors[6]Survive_Number = 0
Objectives[9]mission_Actors[6]Failed_Text = 
Objectives[9]mission_Actors[6]Remove_After = 0
Objectives[9]mission_Actors[6]positionX = -1804.109
Objectives[9]mission_Actors[6]positionY = 451.1731
Objectives[9]mission_Actors[6]positionZ = 128.5146
Objectives[9]mission_Actors[6]Heading = 355
Objectives[9]mission_Actors[6]String_Name = g_m_y_korean_02
Objectives[9]mission_Actors[6]Relationship_Group = Enemy1
Objectives[9]mission_Actors[6]AddBlip = True
Objectives[9]mission_Actors[6]ShowCone = False
Objectives[9]mission_Actors[6]Invincible = False
Objectives[9]mission_Actors[6]SetHealth = 200
Objectives[9]mission_Actors[6]DieFromHeadShot = True
Objectives[9]mission_Actors[6]CanExitVehicle = True
Objectives[9]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[6]AlwaysFight = True
Objectives[9]mission_Actors[6]Seeing_Range = 30
Objectives[9]mission_Actors[6]Hearing_Range = 30
Objectives[9]mission_Actors[6]CombatMovement = Offensive
Objectives[9]mission_Actors[6]weapon = SMG
Objectives[9]mission_Actors[6]Variation = Random
Objectives[9]mission_Actors[6]Task = 0
Objectives[9]mission_Actors[6]Task_Guard_Range = 5
Objectives[9]mission_Actors[6]Task_Stay_In_Range = True
Objectives[9]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[6]Task_Scenario = NONE
Objectives[9]mission_Actors[7]Survive_Number = 0
Objectives[9]mission_Actors[7]Failed_Text = 
Objectives[9]mission_Actors[7]Remove_After = 0
Objectives[9]mission_Actors[7]positionX = -1809.25
Objectives[9]mission_Actors[7]positionY = 450.6876
Objectives[9]mission_Actors[7]positionZ = 128.5129
Objectives[9]mission_Actors[7]Heading = 355
Objectives[9]mission_Actors[7]String_Name = g_m_y_korean_02
Objectives[9]mission_Actors[7]Relationship_Group = Enemy1
Objectives[9]mission_Actors[7]AddBlip = True
Objectives[9]mission_Actors[7]ShowCone = False
Objectives[9]mission_Actors[7]Invincible = False
Objectives[9]mission_Actors[7]SetHealth = 200
Objectives[9]mission_Actors[7]DieFromHeadShot = True
Objectives[9]mission_Actors[7]CanExitVehicle = True
Objectives[9]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[7]AlwaysFight = True
Objectives[9]mission_Actors[7]Seeing_Range = 30
Objectives[9]mission_Actors[7]Hearing_Range = 30
Objectives[9]mission_Actors[7]CombatMovement = Offensive
Objectives[9]mission_Actors[7]weapon = SMG
Objectives[9]mission_Actors[7]Variation = Random
Objectives[9]mission_Actors[7]Task = 0
Objectives[9]mission_Actors[7]Task_Guard_Range = 5
Objectives[9]mission_Actors[7]Task_Stay_In_Range = True
Objectives[9]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[7]Task_Scenario = NONE
Objectives[9]mission_Actors[8]Survive_Number = 0
Objectives[9]mission_Actors[8]Failed_Text = 
Objectives[9]mission_Actors[8]Remove_After = 0
Objectives[9]mission_Actors[8]positionX = -1773.548
Objectives[9]mission_Actors[8]positionY = 443.7225
Objectives[9]mission_Actors[8]positionZ = 127.2367
Objectives[9]mission_Actors[8]Heading = 135
Objectives[9]mission_Actors[8]String_Name = g_m_y_korean_02
Objectives[9]mission_Actors[8]Relationship_Group = Enemy1
Objectives[9]mission_Actors[8]AddBlip = True
Objectives[9]mission_Actors[8]ShowCone = False
Objectives[9]mission_Actors[8]Invincible = False
Objectives[9]mission_Actors[8]SetHealth = 200
Objectives[9]mission_Actors[8]DieFromHeadShot = True
Objectives[9]mission_Actors[8]CanExitVehicle = True
Objectives[9]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[8]AlwaysFight = True
Objectives[9]mission_Actors[8]Seeing_Range = 30
Objectives[9]mission_Actors[8]Hearing_Range = 30
Objectives[9]mission_Actors[8]CombatMovement = Offensive
Objectives[9]mission_Actors[8]weapon = SMG
Objectives[9]mission_Actors[8]Variation = Random
Objectives[9]mission_Actors[8]Task = 0
Objectives[9]mission_Actors[8]Task_Guard_Range = 5
Objectives[9]mission_Actors[8]Task_Stay_In_Range = True
Objectives[9]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[8]Task_Scenario = NONE
Objectives[9]mission_Actors[9]Survive_Number = 0
Objectives[9]mission_Actors[9]Failed_Text = 
Objectives[9]mission_Actors[9]Remove_After = 0
Objectives[9]mission_Actors[9]positionX = -1757.166
Objectives[9]mission_Actors[9]positionY = 427.5132
Objectives[9]mission_Actors[9]positionZ = 127.685
Objectives[9]mission_Actors[9]Heading = 204.9999
Objectives[9]mission_Actors[9]String_Name = g_m_y_korean_02
Objectives[9]mission_Actors[9]Relationship_Group = Enemy1
Objectives[9]mission_Actors[9]AddBlip = True
Objectives[9]mission_Actors[9]ShowCone = False
Objectives[9]mission_Actors[9]Invincible = False
Objectives[9]mission_Actors[9]SetHealth = 200
Objectives[9]mission_Actors[9]DieFromHeadShot = True
Objectives[9]mission_Actors[9]CanExitVehicle = True
Objectives[9]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[9]AlwaysFight = True
Objectives[9]mission_Actors[9]Seeing_Range = 30
Objectives[9]mission_Actors[9]Hearing_Range = 30
Objectives[9]mission_Actors[9]CombatMovement = Offensive
Objectives[9]mission_Actors[9]weapon = SMG
Objectives[9]mission_Actors[9]Variation = Random
Objectives[9]mission_Actors[9]Task = 0
Objectives[9]mission_Actors[9]Task_Guard_Range = 5
Objectives[9]mission_Actors[9]Task_Stay_In_Range = True
Objectives[9]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[9]Task_Scenario = NONE
Objectives[9]mission_Actors[10]Survive_Number = 0
Objectives[9]mission_Actors[10]Failed_Text = 
Objectives[9]mission_Actors[10]Remove_After = 0
Objectives[9]mission_Actors[10]positionX = -1786.749
Objectives[9]mission_Actors[10]positionY = 441.3885
Objectives[9]mission_Actors[10]positionZ = 128.1078
Objectives[9]mission_Actors[10]Heading = 204.9999
Objectives[9]mission_Actors[10]String_Name = g_m_y_korean_02
Objectives[9]mission_Actors[10]Relationship_Group = Enemy1
Objectives[9]mission_Actors[10]AddBlip = True
Objectives[9]mission_Actors[10]ShowCone = False
Objectives[9]mission_Actors[10]Invincible = False
Objectives[9]mission_Actors[10]SetHealth = 200
Objectives[9]mission_Actors[10]DieFromHeadShot = True
Objectives[9]mission_Actors[10]CanExitVehicle = True
Objectives[9]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[10]AlwaysFight = True
Objectives[9]mission_Actors[10]Seeing_Range = 30
Objectives[9]mission_Actors[10]Hearing_Range = 30
Objectives[9]mission_Actors[10]CombatMovement = Offensive
Objectives[9]mission_Actors[10]weapon = SMG
Objectives[9]mission_Actors[10]Variation = Random
Objectives[9]mission_Actors[10]Task = 1
Objectives[9]mission_Actors[10]Task_Guard_Range = 5
Objectives[9]mission_Actors[10]Task_Stay_In_Range = True
Objectives[9]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[10]Task_Scenario = NONE
Objectives[9]mission_Actors[11]Survive_Number = 0
Objectives[9]mission_Actors[11]Failed_Text = 
Objectives[9]mission_Actors[11]Remove_After = 0
Objectives[9]mission_Actors[11]positionX = -1787.787
Objectives[9]mission_Actors[11]positionY = 417.9058
Objectives[9]mission_Actors[11]positionZ = 132.3042
Objectives[9]mission_Actors[11]Heading = 195.0001
Objectives[9]mission_Actors[11]String_Name = g_m_y_korean_02
Objectives[9]mission_Actors[11]Relationship_Group = Enemy1
Objectives[9]mission_Actors[11]AddBlip = True
Objectives[9]mission_Actors[11]ShowCone = False
Objectives[9]mission_Actors[11]Invincible = False
Objectives[9]mission_Actors[11]SetHealth = 200
Objectives[9]mission_Actors[11]DieFromHeadShot = True
Objectives[9]mission_Actors[11]CanExitVehicle = True
Objectives[9]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[11]AlwaysFight = True
Objectives[9]mission_Actors[11]Seeing_Range = 30
Objectives[9]mission_Actors[11]Hearing_Range = 30
Objectives[9]mission_Actors[11]CombatMovement = Offensive
Objectives[9]mission_Actors[11]weapon = SMG
Objectives[9]mission_Actors[11]Variation = Random
Objectives[9]mission_Actors[11]Task = 1
Objectives[9]mission_Actors[11]Task_Guard_Range = 2
Objectives[9]mission_Actors[11]Task_Stay_In_Range = True
Objectives[9]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[11]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Use the target's vehicle! Stash the evidence in it.
Objectives[10]FaildText = 
Objectives[10]Type = Enter_Vehicle
Objectives[10]positionX = -1797.148
Objectives[10]positionY = 400.6392
Objectives[10]positionZ = 111.7974
Objectives[10]EnterVehicle_AsPassenger = False
Objectives[10]EnterVehicle_CanExit = True
Objectives[10]EnterVehicle_SetIsWanted = False
Objectives[10]EnterVehicle_SeatIndex = -1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Evidence is now stashed in the car. Get away from the house!
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = -1955.134
Objectives[11]positionY = 283.2785
Objectives[11]positionZ = 86.22923
Objectives[11]Heading = 1905
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 20
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = True
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = True
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Torch the vehicle with the evidence in it!
Objectives[12]Type = Destroy_Vehicle
Objectives[12]positionX = -1942.085
Objectives[12]positionY = 252.7961
Objectives[12]positionZ = 83.88458
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

